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Mistmoore Castle
Castle Mistmoore is the stronghold of the ancient dark elf vampire, Mayong Mistmoore, and his throngs of followers. The castle itself has vast, mazelike corridors and secret areas, hidden away from prying eyes.
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Map
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Castle Mistmoore
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Dangers
Castle Mistmoore is filled from one end to the other with dark elves in thrall of their lord and undead raised and controlled by him. Since Mayong Mistmoore considers all to be his enemies, everyone who enters here will be attacked viciously and relentlessly by his followers. Dark elves and other creatures roam the castle during the day, and at night the undead rise to roam the castle, replacing many of the daytime creatures. Invisibility works on the daytime monsters, and invisibility vs. undead only on the undead creatures.
Trying to solo here can be dangerous unless you're familiar with the pathing, as many enemies will spawn close together. The ability to lull or cast harmony will serve you well here, though it's recommended to find a group in this dungeon if possible.
The worst danger in this zone is the trains. The biggest reason for this is that most of the trains come from areas farther in, like the castle itself, and on the way out every creature along the way will join in. All of these trains pass directly through the middle of the outer area between the tower and the lake on their way to the narrow corridor to the zone edge. The only ways to avoid these trains are to be either behind the lake or the tower, or to zone. Also, the zone shuts down after a large train since it is also lethal to pull from the line of returning monsters as they walk slowly back to the castle. The pathing is such that they run around a little, gathering friends before coming after you, invariably pulling in friends. I have never entered Castle Mistmoore with fewer than five bodies littering the entry hallway. These monsters will also hang around the entrance for some time before walking back, so it's safer at all times, if possible, to zone in invisible, because you never know who you'll meet on the other side.
There is twice castle respawn at dawn (5:30am) and dusk (7:30pm) in game time; monsters change switch between night time monsters vampires/werewolves and day time monsters nobles/Musicians. Any monsters alive will respawn, any killed monsters will repop. As always, sitting down gives you level 1 equivalent agro, which means at these times of mass respawn you could end up with the whole room attacking you.
Benefits
Although dangerous, this zone is arguably some of the best experience for any zone in the game, assuming you don't die frequently within. The spawn rates are fast and creatures of similar strength tend to spawn very near each other, so a group can pull a small area with good results without encountering more than they can handle. Loot is also good, as the dark elves often drop platinum, runes and words, and the gargoyles drop gargoyle eyes which are worth nine to ten platinum each.
The other benefit of this zone is that nobody who hunts in the front need die. This may be a bold statement, but if a group is smart, everyone has Spirit of the Wolf on when hunting here, and whenever there is even a question that you may have more than you can handle, whether from a bad pull or some train, every person should simply zone. The zone edge is very near and, if nobody tries to be a hero, nobody should die. Accidents will happen, and deep castle trains can have monsters capable of dealing out 500 or more hit points of damage with one spell, but overall it is a safe place to hunt.
Traveling To and From
Castle Mistmoore is reached by traveling through Lesser Faydark to the western edge of its southern border. An ancient druid ring stands at the entrance leading into the zone. Most of Lesser Faydark can be traveled safely by those who are powerful enough to fight in Mistmoore, but care must be taken to avoid the Brownie camp to the north and the Shadowed Men camp to the east. Dark elves that are quite powerful have taken up residence in an abandoned camp along the southern edge now as well, so do not run along the southern edge as a way of finding the tunnel to the Castle.
What's in this zone?
72 NPCs that spawn in Mistmoore Castle:
| Name | Level | Class | Race | Coordinates | HP |
|---|---|---|---|---|---|
| a blood wolf | 38 | Warrior | Wolf Elemental | (81, -153) | 1824 |
| a dark librarian | 31 | Warrior | Dark Elf | (-67, 96) | 1271 |
| a dark offerer | 29 | Necromancer | Dark Elf | (-161, -126) | 1131 |
| a dark ritualist | 34 | Necromancer | Dark Elf | (-5, 76) | 1496 |
| a dark sacrificer | 31 | Necromancer | Dark Elf | (-94, -71) | 1271 |
| a deathly harbinger | 35 | Warrior | Dark Elf | Various | 1575 |
| a deathly herald | 31 | Warrior | Dark Elf | See Discussion | 1271 |
| a fallen noble | 28 | Cleric | Dark Elf | (23, 86) | 1064 |
| a flouting gargoyle | 33 | Warrior | Gargoyle | (-147, -55) | 1419 |
| a ghastish ancille | 33 | Warrior | Dark Elf | See Discussion | 1419 |
| a ghostly ancille | 34 | Wizard | Dark Elf | (41, -9) | 1496 |
| a ghoulish ancille | 29 | Warrior | Dark Elf | See Discussion | 1131 |
| a glyphed aegis | 29 | Warrior | Dark Elf | (-16, 458) | 1131 |
| a glyphed custodian | 28 | Cleric | Dark Elf | (150, 58) | 1064 |
| a glyphed familiar | 25 | Wizard | Dark Elf | (218, 446) | 875 |
| a glyphed guard | 26 | Warrior | Dark Elf | (93, 339) | 936 |
| a Glyphed Sentry | 27-29 | Unknown | Dark Elf | Need Info | | HP_regen = |
| a glyphed warder | 27 | Cleric | Dark Elf | (64, 16) | 999 |
| a grinning gargoyle | 24 | Warrior | Gargoyle | (-191, 379) | 816 |
| a hemo enologist | 33 | Warrior | Dark Elf | (-67, 171) | 1419 |
| a jeering gargoyle | 28 | Warrior | Gargoyle | (76, -120) | 1064 |
| a leering gargoyle | 34 | Warrior | Gargoyle | See Discussion | 1496 |
| a Mistmoore guard | 15 | Necromancer | Dark Elf | (-191, 92) | 375 |
| a negotiator | 31 | Enchanter | Dark Elf | (-138, -115) | 1271 |
| a pledge familiar | 19 - 21 | Warrior | Dark Elf | (-106, 370) | 600 |
| a shadowy sage | 35 | Wizard | Dark Elf | (-241, 376) | 1575 |
| a shadowy scribe | 33 | Wizard | Dark Elf | (-225, 371) | 1419 |
| a shadowy scrivener | 30 | Wizard | Dark Elf | (-258, 70) | 1200 |
| a sneering gargoyle | 25 | Warrior | Gargoyle | (75, -107) | 875 |
| a soul inveigling | 34 | Necromancer | Elf Vampire | (-131, 141) | 1496 |
| a soul seductress | 33 | Necromancer | Elf Vampire | (-90, 40) | 1419 |
| a soul temptress | 30 | Necromancer | Elf Vampire | (-190, -16) | 1200 |
| a spectral ancille | 31 | Wizard | Dark Elf | (176, -34) | 1271 |
| a spiritish ancille | 30 | Wizard | Dark Elf | (112, 92) | 1200 |
| a thought defiler | 33 | Wizard | Elf Vampire | (-161, -126) | 1419 |
| a thought spoiler | 30 | Wizard | Elf Vampire | (-190, 16) | 1200 |
| a vampire noble | 33 | Wizard | Elf Vampire | (-117, -105) | 1419 |
| a vampire oracle | 33 | Wizard | Elf Vampire | (-138, -115) | 1419 |
| a vampiric ancille | 35 | Warrior | Dark Elf | (78, -47) | 1575 |
| a werewolf | 22 - 32 | Warrior | Werewolf | (-3843, -3875) | 1344 |
| a wightish ancille | 30 | Necromancer | Dark Elf | (121, 6) | 1200 |
| a will pillager | 31 | Warrior | Elf Vampire | (-19, 89) | 1271 |
| a will ravisher | 35 | Warrior | Elf Vampire | (-68, 83) | 1575 |
| a will sapper | 31 | Warrior | Elf Vampire | (-258, 94) | 1271 |
| a cloaked dhampyre | 33 | Shadow Knight | Elf Vampire | (-5, 76) | 1419 |
| a dark ass`t librarian | 33 | Warrior | Dark Elf | (-86, -106) | 1419 |
| a dark elf noble | 31 | Wizard | Dark Elf | (-117, -105) | 1271 |
| a deathly usher | 30 | Warrior | Dark Elf | 8% @ (Various) | 1200 |
| a glyphed forbidder | 29-31 | Cleric | Dark Elf | (115, 331) | 1131 |
| a glyphed ghoul | 27 | Warrior | Dark Elf | (-10, 587) | 999 |
| a gypsy ambassador | 29 | Rogue | Qeynos Citizen | (-159, -104) | 1131 |
| a gypsy dancer | 25 | Rogue | Qeynos Citizen | (-160, 23) | 875 |
| a gypsy musician | 29 | Rogue | Qeynos Citizen | (-152, -13) | 1131 |
| a thought corruptor | 32 | Wizard | Elf Vampire | (-52, 306) | 1344 |
| an ancille cook | 35 | Shadowknight | Dark Elf | (-246, -103) | 1575 |
| an initiate familiar | 22 | Rogue | Dark Elf | (-131, 381) | 704 |
| an advisor | 35 | Wizard | Dark Elf | (-117, 86) | 1575 |
| an avenging caitiff | 30 | Warrior | Dark Elf | (-148, 292) | 1200 |
| an imp familiar | 29-35 | Warrior | Imp | (-16, 435) | 1131 |
| an undead knight (Mistmoore) | <47 | ? | Skeleton | (-36, 365, -263) | ? |
| Black Dire | 45 | Shadowknight | Wolf Elemental | (+90, -166, -222) | 10500 |
| Butler Syncall | 35 | Shadow Knight | Dark Elf | (-318, -110) | 1344 |
| Dark Huntress | 50 | Necromancer | Human | ? | ? |
| Enynti | 27 | Warrior | Dark Elf | (80, -112) | 999 |
| Garton Viswin | 35-37 | Shadow Knight | Elf Vampire | (-205, 352) | ~1700 |
| Lasna Cheroon | 36 | Necromancer | Elf Vampire | (-173, 90) | 1656 |
| Maid Issis | 35 | Necromancer | Dark Elf | (-340, -90) | 1496 |
| Mayong Mistmoore | 53? | ? | ? | ? | ? |
| Mynthi Davissi | 32 | Enchanter | Qeynos Citizen | (-152, -13) | 1344 |
| Princess Cherista | 35 | Necromancer | Elf Vampire | (-131, 23) | 1575 |
| Ssynthi | 24-25 | Wizard | Invisible Man | (-60, 373) | 875 |
| Xicotl | 40 | Shadow Knight | Troll | (-191, 92) | 1911 |
