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Tower of Frozen Shadow

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The Tower of the Frozen Shadow was intended to be beachhead for Mayong Mistmoore's influence in Velious. Vampire acolytes, undead refugees of the Erudite Civil War, and abominations fill all seven floors. Each floor requires a key to access the next floor.

  • Please be aware that keys are not soulbound In the case of death, you will need to either be Resurrected, Summon Corpse, or have a player use their key in group to get you back to the floor you died on.
  • Dragging corpses between floors is ineffective!

WARNING: some creatures here are capable of 'dire charming' your pet and using them against you. This happened to Warco <Seal Team> on the 2nd floor a level 29 enchanter 'a ghostly scholar' was able to charm a max level enchanter animation (Zumaik's Animation).

After Mayong Mistmoore abandoned his former lover Tserrina Syl'Tor and warded it to prevent her escape, she has put a formidable curse upon the residents of the tower. Each day Tserrina slaves in her laboratory for a cure to her unique vampiric affliction, losing more of her mind as time passes.

The Exterior of the Tower of Frozen Shadow
Level of Monsters: 26-51
Types of Monsters:
Notable NPCs:
Unique Items:
Abram's Axe of the Stoic
Abram's Axe of the Stoic
Item 1166.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 48
DMG: 30 AC: 5
STA: +15
SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
Effect: Invigor (Combat, Casting Time: Instant) at Level 30
WT: 9.7 Size: LARGE
Class: WAR PAL RNG SHD
Race: HUM BAR DWF TRL OGR HFL GNM

,
Beer Stained Coldain Tunic
Beer Stained Coldain Tunic
Item 632.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 12
STR: +5 STA: +5 HP: +15
SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 2.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU ROG
Race: DWF HFL GNM

,
Ceremonial Wedding Sword
Ceremonial Wedding Sword
Item 590.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
STR: +5 DEX: +3 STA: +3 AGI: +3
SV MAGIC: +6
WT: 5.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Chilled Scythe
Chilled Scythe
Item 579.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 48
DMG: 23
STR: +4 DEX: +4 HP: +15 MANA: +20
SV COLD: +20
Effect: Blast of Cold (Combat, Casting Time: Instant) at Level 33
WT: 1.0 Size: LARGE
Class: WAR SHD NEC
Race: ERU DEF TRL OGR GNM IKS

, Crystallized Shadow Armor, Crystallized Shadow Weapons,
Diamond Wedding Band
Diamond Wedding Band
Item 1064.png

MAGIC ITEM LORE ITEM
Slot: FINGER
AC: 2
DEX: +3 WIS: +5 INT: +5 MANA: +15
SV FIRE: +8 SV COLD: +8
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Embalmers Skinning Knife
Embalmers Skinning Knife
Item 592.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 25
DMG: 4
Effect: Summon Bandages (Combat, Casting Time: Instant) at Level 1
WT: 2.0 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

, Fading Shadow Weapons, Gnome Skin Armor,
Harnessed soul gem
Harnessed soul gem
Item 1129.png

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
INT: +6 MANA: +35
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: 10.0)
WT: 0.1 Size: SMALL
Class: MAG
Race: ALL

,
Laced Veil
Laced Veil
Item 677.png

MAGIC ITEM LORE ITEM
Slot: FACE
AC: 2
DEX: +4 CHA: +8 AGI: +3
SV FIRE: +5 SV DISEASE: +8
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

,
Maggot Ridden Flesh
Maggot Ridden Flesh
Item 797.png

MAGIC ITEM
Slot: FACE
AC: 2
CHA: -20
SV DISEASE: -20 SV POISON: -20
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Magnetic Dirk of Distraction
Magnetic Dirk of Distraction
Item 574.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: Piercing Atk Delay: 23
DMG: 8
STR: +4 DEX: +10
SV MAGIC: +5
Effect: Distraction (Combat, Casting Time: Instant)
WT: 3.0 Size: SMALL
Class: WAR RNG BRD ROG
Race: ALL

,
Prophecy Scroll
Prophecy Scroll
Item 682.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
CHA: +2 WIS: +8 MANA: +50
WT: 1.0 Size: SMALL
Class: CLR DRU SHM
Race: ALL

,
Rune Etched Wedding Band
Rune Etched Wedding Band
Item 1148.png

MAGIC ITEM LORE ITEM
Slot: FINGER
AC: 2
STR: +3 STA: +4 AGI: +6 HP: +15
SV DISEASE: +8 SV POISON: +8
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Shaded Torch
Shaded Torch
Item 559.png

MAGIC ITEM TEMPORARY
Slot: RANGE PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 25
DMG: 2
STR: +2 AGI: +5 HP: +70 MANA: +10
Effect: Steal Strength (Combat, Casting Time: Instant) at Level 25
WT: 0.5 Size: SMALL
Class: WAR SHD MNK BRD ROG
Race: ALL except ELF HIE DWF HFL

,
Shadowbone Staff
Shadowbone Staff
Item 602.png

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 9
AGI: +2
SV MAGIC: +3
WT: 10.0 Size: LARGE
Class: ALL except BRD ROG
Race: ALL

,
Shadowbone Bracers
Shadowbone Bracers
Item 634.png

MAGIC ITEM
Slot: ARMS
AC: 4
STR: +2 AGI: +2 MANA: +5
WT: 1.5 Size: SMALL
Class: ALL except MNK
Race: ALL

,
Shadowbone Earring
Shadowbone Earring
Item 619.png

MAGIC ITEM
Slot: EAR
INT: +2 AGI: +4
WT: 0.2 Size: TINY
Class: ALL
Race: ALL

,
Shield of Shadows
Shield of Shadows
Item 976.png

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 15
INT: +6 MANA: +20
SV MAGIC: +12
WT: 6.0 Size: MEDIUM
Class: SHD
Race: HUM ERU DEF TRL OGR GNM IKS

,
Signet Ring
Signet Ring
Item 515.png

LORE ITEM NO DROP
WT: 1.0 Size: TINY
Class: ALL
Race: ALL

,
Sorcerous Bowl
Sorcerous Bowl
Item 1248.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 1
CHA: -5 WIS: +7 INT: +7 HP: +50 MANA: +10
SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
WT: 0.5 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF HEF GNM IKS

,
Sparkling Soul Necklace
Sparkling Soul Necklace
Item 752.png

LORE ITEM
Slot: NECK
AC: 2
DEX: +5 AGI: +6
SV DISEASE: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Splinter of Frozen Shadow
Splinter of Frozen Shadow
Item 507.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
HP: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Student's Homework
Student's Homework
Item 862.png

MAGIC ITEM LORE ITEM
Slot: RANGE
INT: +3 MANA: +15
SV MAGIC: +10
WT: 1.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF HEF GNM IKS

,
Teacher's Syllabus
Teacher's Syllabus
Item 860.png

MAGIC ITEM LORE ITEM
Slot: RANGE
WIS: +3 INT: +3 MANA: +20
SV POISON: +20
WT: 0.5 Size: SMALL
Class: CLR SHM NEC WIZ MAG ENC
Race: ALL except BAR ELF HEF TRL OGR

,
Tserrina`s Robe
Tserrina`s Robe
Item 930.png

MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 8
CHA: +3 INT: +6 HP: +10 MANA: +50
SV COLD: +5 SV MAGIC: +10
WT: 5.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

,
Velium Spiked Skull Helm
Velium Spiked Skull Helm
Item 628.png

MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 10
STR: +5 CHA: +5 MANA: +20
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL

,
Vhal`Sera Skull Earring
Vhal`Sera Skull Earring
Item 619.png

MAGIC ITEM LORE ITEM
Slot: EAR
AC: 2
STR: +2 HP: +20 MANA: +15
WT: 0.5 Size: TINY
Class: ALL
Race: ALL

, Frost Covered Tome (Alt)
Related Quests: None
Adjacent Zones: Iceclad Ocean
Name in /who: frozenshadow
Zone Spawn Timer: Floor 1-6a (20:00) Floor 6b-7 (1:00:00)
Succor/Evacuate: 120, 200 (Zone-in)
ZEM Value: 110 (147%)

Map

Map tower of frozen shadow 1.jpg
Map tower of frozen shadow 2.jpg

Levels 1-4

Levels 5-7

  • Letters denote teleportation points between floors, all are one-way
  • Red spots are DD traps on floor 6(a)

Key Checklist

  • 1st floor: No key required. Click in from Iceclad.
  • 2nd floor key: Crystal Key - dropped by a large undead gnoll on the 1st floor
  • 3rd floor key: Three Toothed Key - dropped by an angry librarian on the 2nd floor
  • 4th floor key: Frosty key - dropped by an enraged shadow beast on the 3rd floor
  • 5th floor key: Small rusty key - dropped by Cara Omica on the 4th floor
  • 6th floor key: Bone finger key - dropped by an enraged relative on the 5th floor
  • 7th floor key: Large metal key - dropped by VhalSera on the 6th floor. This key is also the only way to unlock the door outside the mirror room (aside from rogue locking picking).
  • 1st foor to 7th floor mirror room: Tserrina's Key - dropped by Tserrina Syl`Tor on the 7th floor -- Contrary to popular belief, Tserrina's Key does NOT grant master key access to all floors. However, once in the mirror room, you can instantly travel to any floor by using that floor's key on the mirrors, starting from the second mirror on the right. The mirror room's mirrors are self only, and unless every member is keyed to your target floor you will have to clear and click up as normal.

You will need the Large metal key from VhalSera to unlock the door leading out of the 7th floor mirror room.

Dangers

Tower of Frozen shadow is one of the most unique zones in the game. That is, when exploring each floor and working towards the next, there can be a random boss spawn off of any kill on that floor. Therefore, a seemingly near victory can turn into defeat if the keyholder spawns at the wrong time. Don't let that discourage you though, because the chance for a keyholder to spawn is quite low. It often takes multiple full floor clears to get it to spawn.

Aside from the keyholders, the tower boasts lots of undead mobs. Be prepared though because some mobs run at low health, which is not typical of undead mobs. Mob density is average for a dungeon, where it is common to get groups of 3 or 4 in a pull if you do not have a lull type spell. Traveling through from floor to floor, even after obtaining the necessary keys, can be quite a pain without invisibility to undead. Mobs will continue to chase you after you take a mirror to the next floor, and will almost certainly cause a train to come find and kill you.

Benefits

Because TOFS is a dungeon, experience is fairly good here. The zone is segregated fairly well by level, so you don't often run into higher level characters clearing the lower floors unless they haven't yet obtained their keys, or they are just traveling up quickly. The zone is friendly to those who excel at killing undead, such as paladins, and the level range covers everything from around level 30 (1st floor) to level 50+(floors 6 and 7). One could choose to level during that entire range here, but bring your own group if you can't solo effectively, as it is a fairly low population zone.

The location of TOFS is also beneficial. It sites fairly close to the druid portal, and vendors aren't too far away. It is one of the first places you come across when first arriving at velious, if you dare venture here. The loot progressively gets better as you move up in floors, with some fairly desirable loot not far up.

Guide by Level

The keys are needed to go between every level as you move higher and higher into the tower. None of the keys are soulbound, so be prepared with an evac in case you lose your keyholder. The keys are used by using the key on a mirror, which will teleport your group to the next level. There are also exit mirrors located on every floor that will teleport you to a place outside the tower if you need to leave. All the keys are no drop. There is no key needed to get from level 6A to 6B (which is why they're both called level 6). The mirrors do not count as zone lines, which means that when you pass through them, you retain the aggro of creatures you left behind. They will eventually find a way to reach you, and usually with a rather large group of friends to help them out. Do not flee by using the mirrors (unless you go outside).

1

The first level consists of a lot of shadowbone skeletons and shadow beasts, as well as a couple of Lesser Ice Shades. Their levels range from 26-31 (with the shades being at least 28).

The room straight ahead after you enter is VERY slippery. There is a large pit in the center which is easy to fall into as a result, although levitate will negate the effect. Two shadowbone await you in the pit, and the slipperiness also makes getting out challenging.

To get to the next level you need a key from a large undead gnoll. He can spawn after any of the shadowbones or undead gnolls anywhere on the level are killed (although it happens more often with shadowbones), and appears immediately wherever the previous mob died. Occasionally killing a large undead gnoll will cause three shadowbones or shadow beasts to spawn.

There is a portal to the 7th level, which requires the key from that level to enter.

2

The second level (the "Library") appears to be a school filled with students and librarians. All of the creatures here appear like ghostly erudites, humans, and dwarves. Killing any ghost on the floor can spawn an angry librarian upon death, who holds the key to the third level. There is also a secret bookcase in the northwest corner which leads to a mirror that will take you outside. Monsters here in 30th-34th level. Virtually all of the creatures on this level are casters and will cast dispel at every opportunity. There is a trapped bookcase next to the entry, which can be disarmed.

3

The third level (the Servant's Quarters) is filled with various types of undead, mostly armored shadows and others. Same as the second floor, the key holder an enraged shadow beast has a small chance to spawn upon the death of any mob on the floor. There is a mirror here that is in the room with a bed and zombie maids that will take you to the outside. Monsters here are roughly 30th-43rd level. Most mobs on this level are not casters, so it can be an easier floor than the caster-dense level 2. This level can be confusing because of many long corridors and two-way illusory walls.

4

The fourth level (the Crypt) has mummies, oozes, and shadows. The entire floor is mazelike, and one can easily get lost down dead ends in it. If you fall down one of the many pit falls, click the lantern in the center of the bottom floor to be teleported back to the beginning of this floor. The exit to Iceclad is located behind a locked door just to the right of where you arrive on the floor, which can be opened with the Frosty key you used to teleport up here from 3. Unlike the 2nd and 3rd floor, the key dropper's spawn is triggered by a mob that spawns via a standard placeholder system: Amontehepna can spawn in the place of any mob on the floor. When Amontehepna is killed, the key dropper Cara Omica will spawn in a coffin at map marker 7 near the mirror to the next floor. She will only aggro if you sit down in her room, so you're free to wander in there and have a look.

Note that you will get ambushed when entering fourth level. The big room with the coffins is safe, unless you kill Amontehepna. In addition to Cara Omica spawning here (who does have a small aggro radius), two to three mobs path through here, two of them due to bad pathing programming and/or aggro calculations. One paths directly through the room between the coffins, the others path diagonally through, essentially making no area a safe one in which to just chill out by some coffins, unfortunately...

5

The fifth level (the Wedding) has many undead wedding participants that appear anywhere in the floor. The significant NPCs also appear anywhere in the floor. The bride (Daman) and the groom (Nosja) spawn most of the notable loot on this level, and appear in one fixed place with the priest, straight out from where you enter the floor. The mirror to take you back outside is located right where you appear in the floor. The key to the sixth floor drops from an enraged relative which, like floors 2 and 3, can spawn upon the death of any mob on the floor.

Upper levels

Note on the following two level areas, some people refer to the top two areas as levels 6, 7, and 8. Others refer to them as level 6 (which has two areas) and a level 7. Be aware of this because when someone says level 6 or 8, you can be pretty sure of what they're talking about, but if they say level 7 clarify if they mean the final level or not. This guide will refer to them as 6A and 6B and 7.

6

The 6th floor is divided into two separate areas (A and B). There are two areas, separated by a mirror that doesn't require a key to use.

Upon entering the 6th floor you are in area 6A. Straight ahead will be a passage that forks in 3 directions; to the left is a side passage that leads to some liches in wall alcoves; straight ahead is a fire trap and another fork that leads to two large chambers filled with an ice shade and an icy shade liches. Looking over these large chambers full of liches are balconies that you can reach via the staircase to the right of the first fork. Don't get too near the edge of the balcony or you risk aggroing the liches below and chaining the entire room.

In several areas of 6A there are traps that can deal upwards of 800 fire damage if you trigger them. They can be more or less avoided by hugging the walls as you pass their locations. The locations that I can recall are straight out from the entrance fork, at the second fork; right of the first fork at the bend in the tunnel; one somewhere near a staircase (helpful, I know); and an ice trap with a dispel component at the dragon statue in the larger lich room with the exit mirror.

Like floor 4, this floor has a special mob that triggers the spawning of the key dropper VhalSera. On this floor in 6A it's a unique lich that uses the old world lich model. If you can get your peepers on it you'll know it's the right one on sight, but trackers can most easily identify it because it's the only lich that will summon a pet. Killing that unique lich will trigger the spawning of VhalSera in area 6B.


At the end, up a few staircases, past a buttload of shadow beasts, is the mirror to 6B. This mirror requires no key to use. If you or a group member accidentally clicks through, you can return to the entrance of 6A by clicking the mirror under the bridge in the first room of 6B. Common mobs in 6B are more shadow beasts, and the a shrouded bats which will spawn an enraged vampire immediately upon their death. Vampires are enchanters and can charm you, so be wary of that danger.

The key dropper, VhalSera, is an efreeti that spawns in 6B. So far I've had him spawn in at least 3 different locations, two in the first room of 6B and another in the second room just beyond the bridge. If he's in the latter spot, take note of the two a shrouded bats that path in and out of that room from the left; aggroing them will chain VhalSera even at level 60. The bats are animals and can be charmed, but if your pet dies midfight you'll have an enraged vampire add to deal with. VhalSera like Amontehepna and Cara Omica uses the spin stun and mana drain effects, and additionally can and will charm you if your magic resist is not up to snuff. At 60 I had no trouble landing magic spells or fire nukes, but some have reported he has high magic resist. Murder this djinni and get your key to the final floor. VhalSera will flee at ~10-15%


7

The 7th floor is the home of the most powerful monster in the Tower, Tserrina Syl'Tor (NPC). This area is much smaller than many of the other levels, and consists of essentially a long corridor, with a large spiral staircase inside that leads to another small area. In the area where you enter the spiral staircase room is a tapestry, which is a fake wall. Behind this wall is the area where Tserrina appears, randomly appearing after one of the bats in the area appear. The bats can trigger the spawn of Tserrina, and the way to tell which bats will spawn Tserrina is by checking if they see invis; if they do not see invis, they will not spawn Tserrina. Multiple see invis, Tserrina-spawning bats can be up at the same time. Tserrina is a moderately difficult creature to defeat. She can summon, charm, spin stun, and hit you with a debuff that drains both health and mana. She can do all of this to you at the same time and you will have to sit and watch, helpless, as you wither away.

There is one final 800 damage fire trap in the dungeon at the end of Tserrina's hallway.

Contrary to popular belief and the information that was previously on this page, Tserrina's Key is NOT a master key to all floors. The key can only be used to teleport you from the left mirror on the first floor to the mirror room up on the 7th floor. Teleporting up to the mirror room does not grant you full access to the 7th floor, however, as there is a locked door immediately outside that requires the 6th floor's Large metal key to open.

The mirror room has 6 mirrors. From left to right as you enter the room, they take you to:

Malmur’s Guide to Tower of the Frozen Shadow

Main article: Malmur’s Guide to Tower of the Frozen Shadow

Traveling To and From

The Tower of Frozen Shadow is located at the loc 1700, 2850 in the Iceclad Ocean zone.

What's in this zone?

58 NPCs that spawn in Tower of Frozen Shadow:

NameLevelClassRaceCoordinatesHP
a blood familiar37WarriorDrake(472, 35)1739
a golem usher36WarriorGolemSee Discussion1656
a lesser ice shade29-31WarriorCold Spectre(403, 183)1064
a crystallized shadow guard38WarriorGolem(160, 30)1824
a fading shadow guard34WizardInvisible Man(160, 30)1496
a frost familiar39WarriorDrake(396, 8)3100
a ghostly scholar24-33EnchanterErudite Ghost2nd Floor?
a ghostly scholar24-30NecromancerErudite Ghost2nd Floor?
a ghostly teacher35MagicianErudite Ghost(275, 873)1575
a large undead gnoll34ShamanLycanthropeon corpse of gnoll1496
a shaded torch~40WarriorInvisible Man??
a shadow32WizardInvisible ManFloor 4, Various~1800
a shadow beast25-27WarriorLycanthrope(357, 36)816
A shadow beast cook33 - 36WarriorLycanthrope??
A shadow beast guard37 - 42WarriorLycanthrope6th Floor?
a shadow beast necromancer40NecromancerLycanthrope(606, -399)2000
a shadow familiar39WarriorDrake(536, 12)3100
a shadowbone24-28WarriorSkeleton New(401, 43)999
a shrouded bat33 - 42WarriorGiant Bat(400, -399)1496
A skeleton sleeper32 - 37MonkSkeleton??
a zombie maid30WarriorZombie(1144, 471)1200
Amontehepna42ClericZombieVarious on 4th floor2184
an ancient mummy35WarriorZombieFloor 4, Various1575
an armored shadow37WarriorEnchanted Armor(774, 551)1739
an undead bridesmaid29EnchanterElf Vampire(298, -100)1131
An Undead Dancer?WarriorVampire??
an angry chef34WizardHagFloor 3 (west side in room)1496
an angry librarian34Shadow KnightErudite Ghost(250, 750)1496
an emerald familiar40WarriorDrake(453, -63)3180
an enraged relative44 - 45RogueCold Spectre5th floor2376
an enraged shadow beast37WarriorLycanthropeVarious Floor 31739
an enraged vampire41EnchanterElf VampireFloor 6B and 7, spawns after killing a shrouded bat.1271
an ice shade38NecromancerCold Spectre(1201, -221)3100
an icy shade36 - 37WarriorCold Spectre(1113, -273)1739
Cara Omica42ClericHag(986, 199, 185)2184
Daman32Shadow KnightHag(435, -149)1344
Eugie30RogueZombie(420, -137)1200
Incoherent spirit45 (Quest NPC is 42)Shadow KnightGhost Dwarf(925, -346)2184
Isopca30RogueZombie(472, -114)1200
Lerty32RogueZombie(430, -137)1344
Librarian33WizardErudite Ghost(244, 657)1419
Librarian assistant32WizardErudite Ghost(272, 644)1344
maggot_infested_flesh35???Goo????
Narmak Berreka36Shadow KnightEnchanted Armor4th floor1656
Nosja32NecromancerElf Vampire(435, -158)1344
oozing flesh33-37WarriorGoo50% @ (776, 127, level 4), 50% @ (1071, 357, level 4)1575
Otdd27WarriorZombie(420, -171)999
Pelpa27WarriorZombie(403, -171)999
Priest Majes Medory30ClericLycanthrope(452, -154)1200
The Head Usher39Shadow KnightGolem(282, -217)1911
Tihgren32RogueZombie(403, -137)1344
Tserrina Syl`Tor51NecromancerAbhorentrandom9750
an undead usher33MonkGolem(273, -177)1419
Varjie30WarriorZombie(430, -171)1200
VhalSera45NecromancerEfreeti?10000
Vyakna32RogueZombie(412, -137)1344
Xalgoti30MonkLycanthropeVarious1200
Zorglim the Dead35WarriorGhost Dwarf(511, 866)1575